
Retri
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Thanks for the reply. Maybe I'll expand on my drag and drop for some rapid prototyping. The POM system looks very interesting, I might use that.
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Retri reacted to a post in a topic: Best way to set up a scene?
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So normally I just build a scene by adding all the elements, then in a browser console I set their x,y and copy it back into my source code. I've also, once in a while, added drag and drop to elements, and then dragged them around instead. All in all, this is very time consuming, and a big hassle. So I was wondering if there were any actual scene creator tools out there. Or maybe you just have some tips and tricks for me?
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Retri reacted to a post in a topic: Will Pixi support Nine-slicing in the future?
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I'm specifically looking to implement the same style of nine-slicing found in flash, illustrator and unity. So where you define two horizontal and two vertical lines that will "slice" the image into nine parts. The corners do not scale. The top and bottom middle slices only scale horizontally. The left and right middle slices only scale vertically. The center slice scales both axis. So what I tried and illustrate below. Notice how the corners do not change, as the button changes size.
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It's an incredibly powerful technique, esp. for UI elements. Will we see it in Pixi?
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I have a sprite within another sprite. I need to be able to drag the inner sprite, but it's offset by it's parents attributes - is the only fix to offset it again by it's parents position, scale, etc? Or is there another clever way of doing it?
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Retri reacted to a post in a topic: My pixi.js based project and experiences
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I really want to get my games out for mobile. And after a lot of googling I found Cocoon.js - but I'm having issues making it work as the documentation is really not great. Does anyone have a simple Cocoon using Pixi "hello world" example that exports to Android? And on a side note; is there a better alternative for Cocoon?
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Retri reacted to a post in a topic: How is v4 coming along?
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Thanks for the update. I wasn't actually looking for a specific date, more a quick run down of what needs to be done, how far you are etc.
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Retri reacted to a post in a topic: How is v4 coming along?
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Retri reacted to a post in a topic: How is v4 coming along?
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I'm looking forward to v4, but I'm finding it hard to actually get an overview of how it's coming along. I read the blog and follow both doormat23 and rolnaaba on twitter, and while the teases and progress is awesome, I still don't know when to expect v4. Can you maybe give us an update? Oh, and please don't consider this as impatience or a sense of entitlement, but rather just excitement and eagerness!
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FYI I'm getting this when googling pixi.js I know it's not really to do with pixi, and once an admin see this, feel free to delete this topic.
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Retri reacted to a post in a topic: Any small game engines using pixi?
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I want to draw a line between two points that curve and fade like the mock-up below. Can anyone point me in the right direction, I'm sort of hitting dead ends on google.
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Updated, sorry for the false lead to start with. But I think I've narrowed it down.
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Updated: There's an error when you tint a movie clip. If you DO NOT play it, the thing works, but as soon as you play the movie clip it messes up. Canvas renderer only. WebGL works fine. Firefox throws this error: IndexSizeError: Index or size is negative or greater than the allowed amountAnd images flickers. Chrome doesn't play the clip, the rest works fine. PS. Title is a bit messed up, maybe a mod can fix it?
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I got it working now. I was using 3.0.6 - thanks for all the help and sorry for being such a dumb dumb
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I see. Does that mean Normal maps are not planned to be added? And are displacement map also not usable? Edit: I'm getting an error with the lighting regarding drawMode. l:323 in pixi-lights.js Is there a working example online I can peek at?
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Does anyone have a working example for v3 that I can check out? Edit: the source documentation seems to be copy/pasted from displacement filter