
Mikhail Luzyanin
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Mikhail Luzyanin last won the day on December 28 2020
Mikhail Luzyanin had the most liked content!
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Male
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Location
Russia, Volgograd
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Interests
Banjo and guitar player, photographer, CG artist and farmer.
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We'd like to present you with another game that we created to showcase the codeless VR capabilities of Verge3D for Blender. Understandably, it is Xmas-themed, so you might put on your VR headset such as Oculus Quest right now (can works without VR too). Pick up a snowball gun and fend off those sneaky snowmen that pop up in the woods! Launch the game in your Oculus or desktop browser: Click here to launch Oculus controls: stick on either controller – walk/strafe, grip on either controller – pick up the snowball gun, trigger button on either controller – shoot. Desktop controls: WASD – walk/strafe, Shift – run, Space – jump, LMB – shoot. We wish you great holidays and a Happy New Year! Enjoy!
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Mikhail Luzyanin reacted to a post in a topic: Arcade Racing
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benediktloeffler reacted to a post in a topic: Arcade Racing
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Yes, just forgot to add this, thanks) Yes, the I've already changed the indicator some time erlier bacause of the same feedback, thanks Yes, you right there's no more levels. Unfortunally, I have no time for that, maybe I'll add multiplayer some time later, but have no time for multiple levels and something else.
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benediktloeffler reacted to a post in a topic: Arcade Racing
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Hi. I glad to introduce you a new game that was created by our team - it's called Arcade Race and it's a simple racing game where you need to go from checkpoint to checkpoint trying to do it in short time. It's a 3d game but made in old pixel game style like Interstate76 or first Carmagedon . Please don't judge it seriously it's just a fan art inspired by old games. It works directly in browser and mobile devices with friendly controlls. Enjoy. It was made using Verge3D engine in Blender with help of Inkscape and Gimp. Here's a link to the game And some screenshots
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jonforum reacted to a post in a topic: How to create WebGL Application in just 25 min.
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Mikhail Luzyanin reacted to a post in a topic: Verge3D 2.17 for Blender and 3ds Max is Out
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plicatibu reacted to a post in a topic: Verge3D 2.17 for Blender and 3ds Max is Out
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We glad to present you state-of-the-art 3D (WebGL) product configurator featuring HDR rendering, realistic materials, code-less approach for creating more than a million possible combinations. It's awailable with the new Verge3D engine release. Link to the realtme Demo.
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Mikhail Luzyanin reacted to a post in a topic: Making Asteroids Game with Blender and WebGL
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Here's an example of simple runner made using Verge3D engine. https://cdn.soft8soft.com/demo/applications/farmers_journey_max/index.html
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Mikhail Luzyanin reacted to a post in a topic: NASA turns to Verge3D
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SvenFrankson reacted to a post in a topic: NASA turns to Verge3D
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Mikhail Luzyanin reacted to a post in a topic: Farmer's Journey
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Thank you for the criticism, I'll fix that in few days.
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This is a simple runner (walker exactly:) ) made with Verge3D engine and runs directly in the browser. All was modelled in Blender, even texturing in 90% made in Blender: I just set up shaders and light and baked it to texture. In my pipeline I've also used 3ds Max, Krita, Webflow, Gimp and Audacity. The game was made without coding in two weeks by only one artist. Character and most of the assets based on concepts of Vihn Nguyen . Thanks to Forget the Whale for the soundtrack. Link to the game: DIRECT LINK You can also download all source files with mesh, textures and sounds HERE Some art related to the game can be found here on my ARTSTATION PAGE
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inteja reacted to a post in a topic: Steampunk Teapot Heater Puzzle game
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Look at this steampunk puzzle game made using Verge3d engine and Webflow design tool! This audio-visual experience was created to showcase various Verge3D features and to demonstrate its unlimited capabilities in integrating with different DCC tools to allow for a complete code-less workflow. No single line of code was used to develop this web application! Software used: Verge3D, Blender, 3ds Max, Substance Painter, Webflow, GIMP and Inkscape. Link to the Full Application
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JackFalcon reacted to a post in a topic: From 3ds Max to Webgl
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webGLmmk reacted to a post in a topic: Blend4Web new release: VR support in WebGL!
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This article was originally published on Habrahabr, a popular Russian website for IT professionals. Its topical theme sparked the interest of thousands of readers who left dozens of comments. We are glad to present the translation of this highly intriguing research on the performance of Unity WebGL and Blend4Web, with reported issues taken into account as well as benchmarks updated for the latest builds of both engines. Article in English: https://www.blend4web.com/en/community/article/280/ Here's some of the test results: So, if you interested in full article just follow the link and read it.
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gaelbeltran reacted to a post in a topic: Blend4Web new release: VR support in WebGL!
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gaelbeltran reacted to a post in a topic: First Blend4Web Conference
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It's a common problem, I think you have two video in you machine that switchs according to scene loading. You need to check if nvidia gpu is in use. Take a look at chrome://gpu and try to find NVIDIA string.
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Finnaly we release the game, so LINK TO THE GAME is here!
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Yes, we release the game for russian users and now prepearing release notes for english speaking people. In witch stage of game loading browser crush? Can you tell us what os and hardware you use?
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I've also added a game play trailer link to the post. Release of the game will be soon.
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LINK TO THE GAME This is a game about a brave warrior - a teenage boy who alone was forced to fight an evil troll and his companions. One night while away, his village was burned and his friends were kidnapped. So, he decided to rescue everyone and wipe out the evil settled near his village. The player, a warrior carrying the name Petigor, will need to pass through several levels: a red-hot crater of a volcano, a dark dangerous dungeon and finally meet with the frightful troll and defeat him in battle. This game was made completely using Open-Source software like Blender, Krita, Gimp, Audacity and the WebGl-based engine Blend4Web. All game resources are also available to download, study and modify in the free Blend4Web SDK. Petigor's Tale Teaser Petigor's Tale Gameplay Trailer Facebook Release Article COMING SOON!
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I'm not so familiar with babylon.js, but may be you need to rebake you IK animation into direct animation? Also, if you are using blender may be it will more comfortable to use Blend4Web engine, it allow you to export your model dircetly from the blender to the webgl engine without converting into another format. There's also you can find some tools for baking IK animation into direct animation and so on.