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AzraelTycka last won the day on June 19 2016
AzraelTycka had the most liked content!
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DiegoMontania reacted to a post in a topic: Menu/Info screen before start game
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I see. Thanks. I checked it but justo ne question. Did they eventually managed to break laser/phaser 3 into modules or not? Thanks.
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Hi, I've been off the grid for a quite a while. I'd like to ask what happened to Lazer project? Is it now Phaser 3 or is that a branch of Phaser 2? Thank you guys.
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AzraelTycka reacted to a post in a topic: [WIP] Mad World, Cross-platform MMORPG
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Oh, now I see what was meant by help. There should be an animation, blocks assembling together to form two arrows (left and right side) and back to menu button on the bottom. I'll have to think about it more if it's that easy to miss. I tried to bring it out with with(ish) background with opacity behind the "Back to Menu" button.
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Sorry for quite a late reply. I was hospitalised until just recently. When you open "How to play" there are arrows on sides, if you click on them all parts of the game are explained to you. If by help menu you mean "MENU" button then that's it for playing the game and you have to start all over again (select mode, difficulty, ..., start new game). If you meant "PAUSE" button then it says any click returns you to the game. Because I was getting hospitalised I didn't add a feature to return from menu back to game. It's there to make sure that you can start a new game if you want. But good catch now when I'm getting back on my feet, when I get some spare time, I'll adjust it. Thank you.
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Kyros2000GameDev reacted to a post in a topic: Math Logic: how to create a particle explosion in random directions with SAME speed?
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Kyros2000GameDev reacted to a post in a topic: Math Logic: how to create a particle explosion in random directions with SAME speed?
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Hello, This is my little game I recently made in phaser. Link to the game is http://viksl.com/games/chains/. It's a casual logic game with three modes to play and varying difficulties hopefully satisfying more casual players as well as someone who is looking for a bit of a challenge. Graphics are quite simple but I think it suits it pretty well. Some pictures of the game. So far I've tested the game in chrome and firefox and everything worked just fine. It doesn't have any mobile support yet. I would appreciate any comment you can give me. Thank you very much :-).
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Lately, it really helps me to make a list of things I need to do - I write even small things that I need to work on. I number them and when I work on one of these I just remove it from the list, it's surprisingly helpful although it doesn't change a thing overall. I type it the same way I would explain it to a five years kid so it looks ridiculous how simply written it is but oh god it saves so much time even if I'm not in a mood it's really easy to have some short term goals set up and finish them. Apart from that I take frequent walks outside just to get some blood flowing, so I leave for an hour every day to just get out and walk. It really refreshes me.
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I see, that's my fault, though yesterday I could have sworn that I tried it but it works now so I must have picked only four instead of five. Sorry to bother you :-).
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Hello, I actually have a trouble with it. At least I hope I got the rules right. Rulebook says I can remove three of a kind (three same dice), but when I select three 5s, 1s or 6s (and probably other numbers too) nothing happens.
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Any suggestions about node + websocket hosting?
AzraelTycka replied to AzraelTycka's topic in General Talk
Thank you a lot guys, I'll check everything the moment I get off work. @symof: Yeh renting a server is certainly an option I'm currently considering. Right now I don't have any needs for large space or high bandwith with the stuff I currently have but I'm preparing an app which should be released after winter I expect quite a high number of connections. So currently I was just thinking about some chepaer hosting for now and then if a need arises moving to a server solution. -
Hello, I'd like to ask you guys about your experience and for some advice. I'm looking for some hosting which would allow me to run node.js app on the server side and allowed me to use websockets. I'm doing some screening know and I'd love to have some info from you guys to see what works for you the best? It would be nice if the hosting also supported php + mysql, I'm not necessarily looking for a free hosting, I'll be moving a company website there as well because I'm not too happy with my current provider considering what I pay for it and what i get back from them. Thank you for your advices.
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@Milton Exactly, the fish is just too much, there has to be a line, use common sense... ;-0
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Juraj Rolko reacted to a post in a topic: [WIP] Next.Land - property tycoon browser game
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Juraj Rolko reacted to a post in a topic: [WIP] Next.Land - property tycoon browser game
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[WIP] Next.Land - property tycoon browser game
AzraelTycka replied to Juraj Rolko's topic in Game Showcase
- Ohh I was just googling around for a bit before and it seemed there is an API for google earth and there is even an official way to get to the models as well. Well, it was just a thought I don't know exact details but from the rules on google site(s) it seemed to be possible. But if it's not possible then let's pretend I didn't mention it at all ;-). - By selection I meant which cities are available. I checked my country and there was one city though I was kinda expecting a capital so I was just curious if there were some variables which decide which cities are open from your side. But now I understand :-). - Btw you said you are processing 1+ TB of data can I ask where do these data come from? I've always been curious about these things but never got into it because it seemed like a lot of work - well more importantly a lot of time. -
[WIP] Next.Land - property tycoon browser game
AzraelTycka replied to Juraj Rolko's topic in Game Showcase
Hello, just my little bit here. 1/ Potential - yes I guess, haven't played yet that much just played around a little. I'm intending to come back to it later. 2/ I'd prefer something more than just casual but no need for some real hardcore gaming too. 3/ I wonder if they can even offer enoughperformance to support the title? 4/ For me a big thing would be if you used actuall 3d models (for example extrated from google earth or similar product). Right now it doesn't feel attracting enough (understand different from many other tycoon games), just kinda have a hard time having any personal feelings when playing with it. I don't know about local rules for kickstarter but I remember seeing a post or two with it in the past so try asking admin/mods if you can actually post a link here. Just a question, how do you pick which cities you can select? Btw it's nice if I didn't make it clear above :-). -
AzraelTycka reacted to a post in a topic: slay.one - Multiplayer Top Down Shooter
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Just to advance the idea above, when I got some time on my hands now :-). You can probably save each point into an array when mouse moves and then draw that as lines with some approximations (some curve fitting would be probably fine here, there are some things like quadratic curve and so on in canvas, aren't there?). That way it will hopefully smooth out and removes the stuttering. I'd love to see how you tackle this problem so could you post here some example (working not just code ;-)) when you get it working the way you want?
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Allen reacted to a post in a topic: Phaser cannot draw a line when moving too fast
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Hello, I don't know the general way for this but can't you just store positions and fill them in (start/end positions and fill in between) or better use canvas lineTo or Phaser's line? EDIT: Wonder if that helps with fast mouse movements though.