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rebit

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Everything posted by rebit

  1. Thanks 3DLove, i have no idea how can i start to customize the controls and effects of the scene... I just need to add lights on Unity ? Im really need a tutorial
  2. Updating ! With help from Temechon, the scene finally loads into BabylonJS; Now with textures optimized to 1024x1024 the hole scene have only 70 mb. Bellow the link, no progress bar, wait to load. http://www.magadan.com.br/archviz/ Good, now i need to lean how to apply effects and optimize the scene with lights, reflections and FX ( ssao, light scattering, etc) to be beautiful like ESPILIT demo. Thanks Temechon !
  3. Im doing this ( animgif by LiceCAP great tool for tutorials), im trying to enable debug, but i have no idea https://github.com/BabylonJS/Babylon.js/wiki/Using-the-debug-layer
  4. This means can be a problem of the Unity exporter ?
  5. Hi Davrous and Techmon, thanks for the interest. The scene is not mine, the author is my friend, and im trying to help him with your job. I got the permission of the author (Ruggero Corridori) to make this showcase for babylonJS, but i cannot share the scene yet, he ask me more time to sharing, because he is selling the scene on asset store (have 2 days only of publication), and .babylon can be imported on Blender and all models extracted, no ? This could be awesome if Michael have interest to help with the conversion too. I will invite Rugerro to this thread. When i try to import the scene on Babylon Sandbox im receiving this message: "Uncaught TypeError: Failed to execute 'readAsArrayBuffer' on 'FileReader': parameter 1 is not of type 'Blob'." The hole exported .babylon have 789Mb with full quality of textures. All textures are create with Metallic workflow on Substance Designer. I believe this is a great opportunity to make a showcase with this new Unity export plugin !
  6. Hi Davrous, i want to have a 3dviewer with a good camera , arcrotate camera not work like sketchfab viewer, i need a similar navigation, middle mouse button working with pan of the object, left button rotate (is working).. Zoom with mouse scroll.
  7. Hi, i installed SandBox in my webserver and its running fine. http://www.magadan.com.br/mgdbox/ How to make the sandbox run my exported Unity scene automatically ? I followed this awesome tutorial from David Catuhe , but WASD keys not working to navigate arround. This is the why i want to use 'sandbox' as tamplate. http://blogs.msdn.com/b/eternalcoding/archive/2013/06/28/babylon-js-how-to-load-a-babylon-file-produced-with-blender.aspx Here my result after follow the tutorial. http://www.magadan.com.br/mgdbox/index2.html
  8. Hi, im a friend of author (Ruggero) of this scene made entirely in Unity 5, i think why not convert to BabylonJS to be a new demo ? This is a hot scene made for Unity, i think this is the best Archviz for Unity 5 made today. Im looking for a experience users that can help in the conversion. Any help will be appreciated. Pls contact me. The hole scene have 1 Gb of size. The video of scene: https://www.youtube.com/watch?v=Rer7xyU_HnI The objetive is do the same as the 'Espilit' demo or 'The Car' by Michael Russeou. I think the results can be awesome. What i need to start: A index.html and index.js with the same camera as Espilit demo, i dont know how to do yet... Image FX activated like: - SSAO - DepthOfField - Floor Reflections - Bloom - Emissive objects - A little of Chromatic Aberration - Lens Flare - FXAA Antialiasing - Soft Shadows - Color Correction LUT support ? ( i dont know if exist in BabylonJS yet). - Light Shafts ( Light Scattering ). Like ? Lets do this new demo ? I want to learn with you guys ! I will try to make a simple 'export' with the new Unity 5 babylon export plugin and run to see whats happening. Sorry my english, is not my native language. Best, rebit
  9. Hi davros, im starting with BabylonJS, can you share the code file to fix this texture looping ?
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