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deletedacc

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  1. deletedacc

    Docs

    http://phaser.io/docs/2.4.3/Phaser.GameObjectFactory.html shouldn't it have an entry for state? saw some code for: game.state.add and it took three parameters (third being a boolean) wondered what it was.... Alex
  2. Didn't think of this lol. I can keep the game and site interfaces separate. I did want to separate the databases, i.e. users on mySQL and game / character data on a noSQL platform
  3. So for example, construct some session that I store in a database that the server could connect to.. Ie combination of last login time, ip logged into, browser used etc. Hashed or something. that then the user submits onConnect, and likewise the server looks it up and works it out for themselves? Alex
  4. Hi Guys, Is there any topics, or could any of you shed some light for the following example. Say I had an RPG written in JS/Html5 with Socket.io as networking. How would I per say Authenticate the user, For example, Session control between PHP and Node itself so I could see whos just connected to the client and thus pull their data from something such as Mongo DB. Cheers, Alex
  5. Hi, I was just wondering over a few things and hoped someone might have some insight on how it should be implemented. So I want to make some sort of real time game. How should maps be handled client / server? Obviously I don't want clients to be able to modify the local version of their map on the game and be able to hack into things they should be able too. Also, How would I go to implement entities in the same fashion. I wouldn't want players to be able to hack entities so that they can modify health and such, I know this should be handled on the server, but there should still be a local copy of stuff to render. I'd probably be using either ImpactJS or phaser. Would rather use something like Impact since I have a license for it and what not. And Node.js / socket.io or something for networking and server side Cheers,
  6. Are there any examples for the AStar plugin? Can't seem to find any. Alex
  7. The soccer game looks real cool by the way. Never got a chance to look at your tank game, On the server list it keeps blinking connection failed or something...
  8. I would also like to know how to do this.
  9. CocoonJS would probably be best for something like this
  10. Just people are aware, there are alot of videos on lynda... http://www.lynda.com/Phaser-tutorials/HTML5-Game-Development-Phaser/163641-2.html?srchtrk=index:1%0Alinktypeid:2%0Aq:phaser%0Apage:1%0As:relevance%0Asa:true%0Aproducttypeid:2
  11. Sweet. Literally was going to start working on my project tonight, just in time!
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