
trill
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Tuan reacted to a post in a topic: [Phaser] Run and Jump
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SolarJS reacted to a post in a topic: SoccerTastic - 60FPS mobile swipe soccer game [SolarJS Engine]
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Cosmic Badger - where Portal meets badger (out next week)
trill replied to BadgerDigital's topic in Game Showcase
I think the graphics needs some tweaks Colors are too pale in my opinion and some graphics just looks sketched up in photoshop in 2 hours. Besides that, seems great ! -
Works fine and smooth on my side in all browsers. Great mahjongg theme ! Great game!
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Change the graphics. This Kenney stuff are all over the place. And maybe try to do add some stuff to gameplay. Try to be a little more creative. There is just too many this kind of games out there...
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SoccerTastic - 60FPS mobile swipe soccer game [SolarJS Engine]
trill replied to SolarJS's topic in Game Showcase
I thought I will not click and play it because I've seen this same kind of games a 100 million times too many. But I did managed to get in and it actuall feels very good. Runs smooth, and I was hooked for quite some time -
Belzeblub-Escape from Hell (Construct2 free version)
trill replied to Daniel Cotorogea's topic in Game Showcase
Hahaha, exactly my thoughts At first its ugly, then becomes funny, then you realize a certain charm -
Haha, nice game. Works well, loads fast on all browsers. Great!
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Great stuff! A little bit hard at a beginning, but thats with most games thats worth playing more than 1 minute Freezes on loading on FF. Chrome fine.
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I think publishers really have to think about their strategy. Pushing WebGL support can only benefit the HTML5 market in my opinion. I think HTML5 games ecosystem is slowly getting tired of millions different endless runner, simple puzzle and tap-tap games with 2 objects on the screen. Not to mention that 90% of new games coming on the App Store for instance, are optimized for iPhone5.
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This is what is stated on YYG Tech blog...check under sound... https://www.yoyogames.com/tech_blog/30 Also, I dont see the point to make .wav files since GM after compiling create both .mp3 and .ogg files. I didnt see an option in GM to use just .wav files. Did I missed something? Is there an option for that?