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About Firenibbler
- Birthday 01/07/2000
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http://firenibbler.com
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Firenibbler
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Andrew Stavast
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Gender
Male
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Location
Tucson, AZ
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Interests
Game programming. Website creation.
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blackmoondev reacted to a post in a topic: Html5 Tools of Trade
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Andy Williams reacted to a post in a topic: Is it wrong to make html5 games focused just for web / pc?
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PhasedEvolution reacted to a post in a topic: What is blockchain, and how can it be used in video game development today?
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mattstyles reacted to a post in a topic: What is blockchain, and how can it be used in video game development today?
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Thanks for the feedback! That means alot to me. I was planning most of those features you mentioned, but ran out of room. Originally you could use a hyperspace feature to travel between systems, and you would indeed find your way around with a mini map making the most of being lost by discovering new technology as well as new systems before eventually finding your way back to earth. Must say, it ended up being a much different game in the end. I might get around to making a better version using my game engine in a few months, but we'll wait and see. Thanks again for the kind words.
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PhasedEvolution reacted to a post in a topic: Mission 13 - Lost in Space
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PhasedEvolution reacted to a post in a topic: Mission 13 - Lost in Space
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end3r reacted to a post in a topic: Mission 13 - Lost in Space
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Mission 13 - Lost in Space Check out our newest game, Mission 13! We spent the last few weeks developing it for the JS13K Games competition hosted by Andrzej Mazur at Enclave Games. As most of you probably know, the idea of this competition is to fit a whole game in a zip file less than 13kb. We managed this with our entry, and here is the end result! Also, feel free to plaster it across social media, trust me, we won't mind http://js13kgames.com/entries/mission-13-lost-in-space Some technical features of this game, for all you nerds out there include: Custome image generation. (For stars, planets, and asteroids) Audio synthesizer using JSFXR. Support for both mobile and desktop with fullscreen resizing capabilities. Random terrain generation. And most importantly, love.
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Firenibbler reacted to a post in a topic: 5 Things to Avoid in HTML5 Game Development
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Martzlab000 reacted to a post in a topic: Is it wrong to make html5 games focused just for web / pc?
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mattstyles reacted to a post in a topic: Making Your Indie Game Multilingual
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Firenibbler reacted to a post in a topic: Making Your Indie Game Multilingual
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Firenibbler reacted to a post in a topic: Marketing your HTML5 Game, a Quick Guide.
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Firenibbler reacted to a post in a topic: Quick Tips for the Solo Game Developer
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Firenibbler reacted to a post in a topic: Marketing your HTML5 Game, a Quick Guide.
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mattstyles reacted to a post in a topic: Marketing your HTML5 Game, a Quick Guide.
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Firenibbler reacted to a post in a topic: Basic networked multiplayer game example/template
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Hey, just wondering what you all think of my latest article. It's a quick guide to marketing your indie game, specifically HTML5 games. All feedback is appreciated. Thanks for reading! Marketing your HTML5 Game, a Quick Guide.
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Wow, I can't believe I didn't catch that. It has been forever since I have played a brick breaker.
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I was wondering what happened to that domain. As for the game, I recommend using the velocity of the paddle added to the velocity fo the ball or some similar algorithm to calculate the new direction of the ball, instead of just a random direction.
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Firenibbler reacted to a post in a topic: Advice to create a words based game
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Advice to create a words based game
Firenibbler replied to Youssef-elm's topic in Coding and Game Design
Yes, I agree with @mattstyles For what you are doing, don't use an engine at all, or if you absolutely must use one, use a lightweight DOM one. -
Firenibbler reacted to a post in a topic: Quick Tips for the Solo Game Developer
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Advice to create a words based game
Firenibbler replied to Youssef-elm's topic in Coding and Game Design
Confused on what? perhaps I can clarify. -
Advice to create a words based game
Firenibbler replied to Youssef-elm's topic in Coding and Game Design
I do not recommend using a conventional canvas for this project, maybe try a DOM canvas hybrid or just straight DOM. Try checking out Game Query for a possible engine for this project, as it is a DOM game engine based on the popular jQuary library. -
Use pre-cashed image sizes. Re-scaling images is a huge performance hit. Check out this article for more details: http://www.firenibbler.com/2016/05/best-performance-tips-and-tricks-for-your-html5-canvas-games/
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- phaser.js
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Fun game, great concept, but it is far too difficult. Try making more of a difficulty curve.
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Fun game! I defiantly like the innovative game play, as I have not seen many games like it.
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Firenibbler reacted to a post in a topic: 5 Things to Avoid in HTML5 Game Development
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Hey everyone, I'm Andrew from Firenibbler Studios and we have recently been trying to open up to the community and help add a little to the community through our blog. The blog has been going on for over a year now and we decided that one of the best ways to open it up to more people and get the best new content possible, will be through a guest blogging program. We are looking for people who know their stuff, and love sharing with others. It does not matter if you are an expert or not, but if you want to help teach, tutor, or just talk about new HTML5 programming advances, game development techniques, marketing, and anything else you might think useful, send us an email at contact@firenibbler.com As the blog is currently not profitable, we are just asking the community to lend a hand in creating great resources for new and old game developers. If you arnt interested, just check it out and tell us what you think! Both on firenibbler.com and in this forum post. Thankyou all for your time, ~Andrew Stavast Firenibbler Studios.
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Host your own website (for free?)
Firenibbler replied to The_dude8080's topic in Coding and Game Design
I used to use www.000webhost.com for free. The signup and setup process is stupid easy. And it's no problem to set up wordpress for the site. It will take you about 10 minutes to signup and setup your website.