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Paper U.F.O. is a hand made platformer about saving a cow as a U.F.O. Play Here - https://pixelqube.itch.io/paper-ufo
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clonemailsieure started following Sound Designer looks for collab!
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Hello everyone! Check out our latest release: New Year's Eve Makeup. It's a free to play makeup game where players help three BFFs get party-ready with dazzling themes: Ellie’s cinnamon roll glam, Regina’s golden glow, and Kali’s icy gem look. They get to customize each girl's makeup with eyeshadows, mascaras, lipsticks, and accessories, then complete their style with elegant dresses and chic hairstyles. It's perfect for makeup and fashion enthusiasts, this game brings the ultimate NYE makeover experience. Celebrate in style and sparkle all night! Play here: https://prinxy.app/game/new-years-eve-makeup/ Iframe for publishing: https://game.gamerina.eu/932/141/72b/93214172b00c2d280860eef9720f62db/index.html
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idanmaarleyoz8818 started following Great free and low-cost game graphics
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Hi Friends, I will send you best 100 High Quality HTML5 games made with construct2 and C3 game engine. You can use these games on your own gaming website or make Facebook instant game (You can also export html5 games to Android and upload to play store). Includes : HTML5 projects Construct 2, 3 projects Capx file (HTML,/ CAPX, C3P) If you are intersted, please visit this Link : https://www.fiverr.com/s/yvpENV0
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jackondarkz4213 started following GameDistribution.com late payments thread...
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JamieTealm started following Monetizing Your Unity Game: Strategies for Success
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BEST LOGS CHECKER NEW UPDATE
ParanoidChecker replied to ParanoidChecker's topic in Marketplace (Sell Apps, Websites, Games)
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zsophiaandext6072 started following GameDistribution.com late payments thread...
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♪♫♪ [For hire] Prof and Fresh Music and Sound FX
Vierarmig replied to Vierarmig's topic in Services Offered
Ламара ВЫГНАЛИ с работы- 279 replies
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- music-production
- music
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Hi, the game look nice, is available for embed, thanks for sharing it with as.
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Prospects in online casino game development are gradually increasing with a massive surge of smartphone users. By 2029, the total number of casino game players in the world is expected to reach the figure of 290.5 million (Source: Statista). This further encourages business establishments to scale up their investments in this game segment. But as competition in casino game development is intensifying, enterprises are also creating and launching web-based casino games using HTML5 with the help of an experienced HTML5 game development company. Participate in the discuss: What are the Advantages of HTML5 in Online Casino Game Development?
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LINK: https://gemioli.com/karthooligans/ It seems like we are ready to present out latest 3D game It's in beta now, so a few details are left (we need to collect some statistics for game balancing). Main features: Endless track until the fuel runs out More than 40 city quests and we are working on other challenges A lot of karts, heroes and accessories to choose from and more coming soon!
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Hi, I'm relatively new to Pixi.js, TypeScript, and Tween.js. I have a simple example using the tween method, and it works fine. However, I have a couple of questions: import { Application, Container, Graphics, Point, Ticker } from "pixi.js"; import { Tween } from "@tweenjs/tween.js"; export default class GameScene extends Container protected tween!: Tween; public constructor(config: GameConfig<Data>) { super(); this.test(); } protected test(): void { let box = this.createBox(); this.tween = new Tween(box) .to({x: 200, y: 200}, 1000) .start(); Ticker.shared.add(() => this.update()); } protected update(): void { this.tween.update(); console.log("update"); } } Should I update each new tween in each class with its own ticker, or is there a more efficient way? Am I missing something here, or can I handle tween updates globally at the start of my project, without needing to manually update each one? I see console.log("update") even after the tween has completed. Should I unsubscribe from update ticker onComplete? this.updateCallback = this.update.bind(this); tween.onComplete(() => Ticker.shared.remove(this.updateCallback)) I must be missing something, because this seems like a more complex way to work with simple tweens. Could someone please help clarify? I’m using the following versions: "@tweenjs/tween.js": "^25.0.0", "pixi.js": "^8.5.2"
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HTML5 games are still continuing as a popular investment option for businesses across the world. Besides desktops, these web-based games can also be played across browsers of mobile phones due to which a substantial gaming population is still attached to this game. Currently, the global market size of this game segment is $8.37 billion. By 2028, it is estimated to achieve a stunning revenue growth of $9.5 billion (Source: Research and Markets). So, to ensure your success in this profitable game industry over a long time, this post offers you useful insights about: What are the Upcoming Trends to Influence HTML5 Game Development in 2025?
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Gaetan Pouliot changed their profile photo
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This blog https://attractgroup.com/blog/most-comprehensive-list-of-mobile-app-features-while-developing-a-mobile-application/ by Attract Group provides an incredibly detailed guide to essential mobile app features, making it a must-read for developers and entrepreneurs. It covers critical aspects like user interface design, security, and performance optimization, ensuring no detail is overlooked. Whether you're building a simple app or a complex solution, this resource helps you prioritize features for a seamless user experience. An excellent starting point for successful app development!
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app developement Web development agency houston
Octal Digital posted a topic in Web Gaming Standards
Octal Digital is a full-service website & mobile app development company based in Houston. We build astounding custom websites and mobile apps on numerous platforms, using the latest development technologies on the market so that you and your users reap all the benefits of a digital world. Call us at (800) 995-3369 and allow us to put your business online. -
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Brick Braker Ball (400 Level) - Phaser 3 Made with Phaser 3 Play here : https://gamemonetize.com/brick-breaker-ball-game If you interest source code: >> Check out here
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Hello, I will send you best 100 High Quality HTML5 games made with construct2 and C3 game engine. You can use these games on your own gaming website or make Facebook instant game (You can also export html5 games to Android and upload to play store). Includes : HTML5 projects Construct 2, 3 projects Capx file (HTML,/ CAPX, C3P) If you are intersted, please visit my Serice Link in Fiverr : https://www.fiverr.com/s/LdP8xBY
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Hello friends, I will send you best 100 High Quality HTML5 games made with construct2 and C3 game engine. You can use these games on your own gaming website or make Facebook instant game (You can also export html5 games to Android and upload to play store). Includes : HTML5 projects Construct 2, 3 projects Capx file (HTML,/ CAPX, C3P) If you are intersted, please visit this Link : https://www.fiverr.com/s/LdP8xBY
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Helle, I will send you best 100 High Quality HTML5 games made with construct2 and C3 game engine. You can use these games on your own gaming website or make Facebook instant game (You can also export html5 games to Android and upload to play store). Includes : HTML5 projects Construct 2, 3 projects Capx file (HTML,/ CAPX, C3P) If you are intersted, please visit this Link : https://www.fiverr.com/s/LdP8xBY
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Hello. I have to implement software that allows me to define a trajectory in 2d, made up of successive points. Around this trajectory, an envelope is drawn. This envelope is governed by juxtaposed plots corresponding to specific mathematical equations depending on the position of the points of the main trajectory. It must be possible to move a point by dragging and moving and to view the modification of the path and its envelope live. Is Pixi the appropriate solution ? Thanks Bill.
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Sharing My Music and Sound FX - Over 1900 Tracks
Eric Matyas replied to Eric Matyas's topic in Services Offered
Greetings Everyone, There were some technical issues with my website this past week, but they've since been resolved by my web hosting service. Sorry if anyone had problems with the site, but all is well now. That said, I did manage to create and upload a new music track on my Funny 8 page: "MISCHIEVOUS SPIRITS" https://soundimage.org/funny-8/ Ogg Music Packs (by Genre) Please don't forget about my Ogg music packs. Each pack enables you to bulk-download all of my tracks at once from various genres. The Ogg tracks sound richer than the Mp3 versions and they tend to loop even better in game engines. https://soundimage.org/ogg-music-packs-2/ Ogg Music Mega Pack - 1100+ tracks And if you really want to get crazy, you can bulk-download all of my video game music to date at once...a huge time-saver. https://soundimage.org/ogg-game-music-mega-pack/ Enjoy, stay safe and keep being creative! -
Reactorcore reacted to a post in a topic: Html5 Tools of Trade
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Reactorcore reacted to a post in a topic: Html5 Tools of Trade
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BEST LOGS CHECKER NEW UPDATE
ParanoidChecker replied to ParanoidChecker's topic in Marketplace (Sell Apps, Websites, Games)
Update 5.4.4 Исправлен Twitter —————————————— Fixed Twitter -
NSModular changed their profile photo
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Celulo and Tiki Takoo - awesome HTML5 puzzle games for iOS!
Sebastian Taylor replied to Wizcorp_Mark's topic in Game Showcase
Wow, Celulo and Tiki Takoo look fantastic! The creativity in puzzle game mechanics and visually appealing design is what keeps the HTML5 gaming community thriving. It’s always inspiring to see developers pushing the limits of what HTML5 can achieve, especially for cross-platform games on iOS. If you're interested in exploring more innovative approaches to mobile puzzle games, I’d recommend checking out some of the projects we’ve been working on at Red Apple Technologies. Keep up the amazing work—games like these really showcase the potential of the platform! -
Cargo ship: space-intruders.com
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sunglasses pakistan changed their profile photo
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Train your brain, put the right stitches on the board to solve the puzzle. Made with Phaser. Feel free to comment it! https://itch.io/t/4371170/logic-game-stitches
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NPC's added, probes, cargo containers and dinamic containers in station: https://store.steampowered.com/app/2989230/Space_intruders_alliance/