Mefteg Posted July 16, 2014 Share Posted July 16, 2014 Hello everybody, We, LadybugRiders, are proud to present you the LREditor, a Free & OpenSource Game Editor based on Phaser! You can watch our trailer on YouTube : https://www.youtube.com/watch?v=fH3FHjw-4Ak It is an alpha version but you already can :Create entities (Sprite, Group, TileSprite, Text)Manage entities (Position, Scale, Rotation, ...)Manage Physics (with P2) (Motion state, Shapes, ...)Attach Behaviours to your entitiesImport/Export your levelsTest and Play your levels at any timeYou can try it here : http://lreditor.herokuapp.com/ And clone it from GitHub here : https://github.com/LadybugRiders/LREditor Or simply visit our website : http://ladybugriders.com We hope you'll enjoy it ! Le Twitch, Nebulocity and enriqueto 3 Link to comment Share on other sites More sharing options...
Edricus Posted July 16, 2014 Share Posted July 16, 2014 I heard editors like Tiled support multiple layers for tilemaps. From your video it looks like you do to. However what I also heard is that Phaser does not support multiple layers for tile maps. Would you happen to know if this is true? Link to comment Share on other sites More sharing options...
Mefteg Posted July 16, 2014 Author Share Posted July 16, 2014 Hi, I'm sorry but LREditor is not a Tiled-based editor (however, in the future, it will be able to load tilemaps because Phaser can). What you can see as background is a TileSprite, a sprite that repeats its texture. Did I answer your question ? Edricus 1 Link to comment Share on other sites More sharing options...
Edricus Posted July 16, 2014 Share Posted July 16, 2014 Woops. Totally misread that while watching the video! Haha, I feel a bit stupid now. Thanks for pointing that out. Link to comment Share on other sites More sharing options...
Mefteg Posted July 16, 2014 Author Share Posted July 16, 2014 No problem. Thank you for your interest ! Link to comment Share on other sites More sharing options...
David Posted July 17, 2014 Share Posted July 17, 2014 Awesome! I'm looking forward to using this. Mefteg 1 Link to comment Share on other sites More sharing options...
marvster Posted July 17, 2014 Share Posted July 17, 2014 I heard editors like Tiled support multiple layers for tilemaps. From your video it looks like you do to. However what I also heard is that Phaser does not support multiple layers for tile maps. Would you happen to know if this is true? You heard wrong. Phaser totally supports multiple layers, as well as a mix of layers and object-layers. Edricus 1 Link to comment Share on other sites More sharing options...
Edricus Posted July 17, 2014 Share Posted July 17, 2014 You heard wrong. Phaser totally supports multiple layers, as well as a mix of layers and object-layers. Thanks for clearing that up! Link to comment Share on other sites More sharing options...
mauticom Posted July 17, 2014 Share Posted July 17, 2014 Hi, first awesome work and thanks for sharing your editor! It seems the right tool for my current projects, but unfortunately I can't get the editor to run properly. I put your repository into my MAMP working directory. The files are in:http://saga.local:8888/LREditor/ and I can access the editor under:http://saga.local:8888/LREditor/app/editor/#/home node.js is installed properly. After running your node bin/www command and then start the editor I get the following 404 errors: GET http://saga.local:8888/shared/js/dev/lr.js 404 (Not Found) saga.local/:29GET http://saga.local:8888/editor/js/dev/editor.js 404 (Not Found) GET http://saga.local:8888/LREditor/app/shared/js/lib/angular-route.js 404 (Not Found) To fix the first to 404s: I changed the LREditor/app/editor/index.html and added "../" to line 29 and 32.The angular error was caused because only the minified version was included in the lib folder. Now when I reload the editor the grid appears and I'm only left with a node error: GET http://saga.local:8888/editorserverapi/v0/project?name=project.json&path=/game2 404 (Not Found) angular.js:8165 If I change the editorserverapi route everywhere in your scripts I still have the problem that there is no v0/ directory. So here I need your help because I also need the files included in this directory. Thank you. Pooya72 1 Link to comment Share on other sites More sharing options...
Mefteg Posted July 17, 2014 Author Share Posted July 17, 2014 Hi! Thank you for the feedback! You don't need a MAMP server, the script "www" does it for you You just has to open a terminal in the LREditor folder and execute : node bin/www Then, you just has to go to http://localhost:5000 Here is a video : https://dl.dropboxusercontent.com/u/15979011/tmp/tuto-2014-07-17_16.11.22.mp4 We are working on Youtube tutorials, this video is a draft so please be indulgent with it Enjoy! mauticom 1 Link to comment Share on other sites More sharing options...
mauticom Posted July 17, 2014 Share Posted July 17, 2014 Ahh I see, now that worked. Thank you. I still get some errors when I start a blank project. [Error] Failed to load resource: the server responded with a status of 500 (Internal Server Error) (prefab, line 0)[Error] path ./app/game/assets/prefabs not found(anonyme Funktion) (controller_header.js, line 174) But I think they may go away as soon as I have created some prefabs within the editor. Loading and modifying your example works fine. Thanks for the support. Link to comment Share on other sites More sharing options...
Mefteg Posted July 17, 2014 Author Share Posted July 17, 2014 Great! I'm glad to hear it! You're right, the error occurs because the prefabs folder doesn't exist. I can't wait to see what you can do with LREditor Have Fun ! Link to comment Share on other sites More sharing options...
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