devin Posted May 26, 2014 Share Posted May 26, 2014 In the phaser 2.0.5 code, I see the paused property defined as:Object.defineProperty(Phaser.Game.prototype, "paused", { get: function () { return this._paused; }, set: function (value) { if (value === true) { if (this._paused === false) { this._paused = true; this._codePaused = true; this.sound.setMute(); this.time.gamePaused(); this.onPause.dispatch(this); } } else { if (this._paused) { this._paused = false; this._codePaused = false; this.input.reset(); this.sound.unsetMute(); this.time.gameResumed(); this.onResume.dispatch(this); } } }});One place this._codePaused is used in://stage code:gameResumed: function (event) { // Game is paused, but wasn't paused via code, so resume it if (this._paused && !this._codePaused) { this._paused = false; this.time.gameResumed(); this.input.reset(); this.sound.unsetMute(); this.onResume.dispatch(event); } },I'm thinking the property should be modified to:Object.defineProperty(Phaser.Game.prototype, "paused", { get: function () { return this._paused; }, set: function (value) { if (value === true) { if (this._paused === false) { this._paused = true; this.sound.setMute(); this.time.gamePaused(); this.onPause.dispatch(this); } this._codePaused = true; } else { if (this._paused) { this._paused = false; this.input.reset(); this.sound.unsetMute(); this.time.gameResumed(); this.onResume.dispatch(this); } this._codePaused = false; } }});My scenario is this. When my game loses focus, it pauses automatically. However, when it returns focus, it automatically unpauses. I want it to stay paused with a menu up. In my pauseUpdate function, I have this.game.paused = true;, but since it is already paused not via the code, it won't set _codePaused = true; At the moment, I'm hacking it adding this.game._codePaused = true; in my pauseUpdate function so that the game won't automatically start up after focus is returned. Was the above intended functionality, is there a better way to do what I'm doing, or does the code sound good? thoughts? Link to comment Share on other sites More sharing options...
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