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Phaser 2.0.2 Released


rich
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I've just pushed to master the 2.0.2 release. If you've been having any issues with ArcadePhysics doing weird things, like flying sprites off the screen, then upgrade!

 

https://github.com/photonstorm/phaser

 

Here's the change log:

 

Bug Fixes

 

* Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
* Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
* Tween.generateData would enter an eternal loop if the total resulted in a float. Now wrapped in Math.floor.
* ArcadePhysics.Body preUpdate has been modified to stop Sprites with non-1 scaling from gaining delta and moving off the screen (fix #644).
* ArcadePhysics.Body deltaMaxY wasn't being correctly applied.
* P2.World - Removing tilemap layer retrieval for object layers in convertCollisionObjects() (thanks bmceldowney, fix #653)
* Calling Keyboard.stop() wouldn't let you call Keyboard.start() later on in the same game

 

Updated

 

* The "Build your First Phaser Game" Tutorial has been updated for Phaser 2
* Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this.
* All the documentation has been re-published for 2.0.2.
* Lots of ArcadePhysics.World methods have been marked as private where they shouldn't be called directly (separateX, etc)
* xtian jshint fixed nearly every single file in the repository!

 

New Features

 

* Sprite.overlap lets you quickly check to see if the bounds of two display objects are intersecting or not, without having to use a physics system.
* Keyboard.destroy will now clear all event listeners and any custom set callbacks or Keys.

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Sprite.overlap lets you quickly check to see if the bounds of two display objects are intersecting or not, without having to use a physics system.

 

Is that the same function?:

http://examples.phaser.io/_site/view_full.html?d=sprites&f=overlap+without+physics.js&t=overlap%20without%20physics

 

Post:

http://www.html5gamedevs.com/topic/5056-arcade-overlap-collision-bug/

 

 

Thank you very much for every new version !

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