GoldFire Posted April 20, 2017 Share Posted April 20, 2017 I first started by writing a Phaser boilerplate using ES6 and Webpack. However, the thing missing was simple asset loading through Webpack, so I wrote a new plugin to facilitate that along with some more advanced features like compressed textures and retina graphics. Just define your asset manifest file, add the plugin and you are done. Github/Docs | NPM Load all game assets in parallel. Load images, spritesheets, atlases, audio, bitmap fonts and web fonts. Integrated with Webpack for automatic cache-busting. Supports all filetypes. Supports asset postfix for retina support ('@2x', '@3x', etc). Supports automatic loading of compressed textures (PVRTC, S3TC, ETC1). samme, MeMyMo, jdnichollsc and 1 other 4 Link to comment Share on other sites More sharing options...
mcolman Posted April 22, 2017 Share Posted April 22, 2017 Did you see this https://github.com/mattcolman/phaser-manifest-loader ? It's very similar. I like that you added support for compressed textures. Link to comment Share on other sites More sharing options...
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