samme Posted February 14, 2017 Share Posted February 14, 2017 (edited) A Brunch skeleton for making games with Phaser 3. (Why Brunch?) Choose your own adventure with CoffeeScript, ES6, TypeScript, or plain JS. server live-compiles and live-reloads minifies (in production mode) fast builds automatic NPM integration easy! npm install -g brunch && brunch new <project> -s phaser # OR choose one of the variants: brunch new <project> -s samme/brunch-phaser-coffee # CoffeeScript brunch new <project> -s samme/brunch-phaser-es6 # ES6 brunch new <project> -s samme/brunch-phaser-typescript # TypeScript samme/brunch-phaser For Phaser 2 / Phaser CE: npm install -g brunch && brunch new <project> -s samme/brunch-phaser2 samme/brunch-phaser2 Edited March 13, 2018 by samme New skeletons samid737, PBMCube, michebn and 4 others 5 2 Link to comment Share on other sites More sharing options...
samme Posted February 18, 2017 Author Share Posted February 18, 2017 Bump with details. Link to comment Share on other sites More sharing options...
4gent0rang3 Posted April 22, 2017 Share Posted April 22, 2017 Hey man really great template, appreciate the simplicity. Just out of interest how would one go about correctly making this a typescript project? Where would I put the typings and how would I configure the typescript compiler? Brunch is awesome! Link to comment Share on other sites More sharing options...
samme Posted July 22, 2017 Author Share Posted July 22, 2017 (edited) You can put your own typings in a folder outside app (because you don't want it compiled). You can set compiler options in brunch-config or create a tsconfig.json at the project root. Edited February 24, 2018 by samme moved to <https://github.com/samme/brunch-phaser2/tree/typescript> Link to comment Share on other sites More sharing options...
samme Posted July 22, 2017 Author Share Posted July 22, 2017 And you would use initialize.ts, like import * as Phaser from 'phaser-ce'; let game = new Phaser.Game(/*…*/); Link to comment Share on other sites More sharing options...
Jimaginary Posted January 3, 2018 Share Posted January 3, 2018 Hey, great project! I am having trouble scaffolding out the es6 version though. Currently, I can run this to get an es5 project: brunch new -s samme/brunch-phaser Can someone help with with the command to create this version in preferably es6, but out of curiosity typescript as well and for bonus points clojurescript. Link to comment Share on other sites More sharing options...
samme Posted January 3, 2018 Author Share Posted January 3, 2018 (edited) Brunch doesn't do anything like that, but you can clone or download the repo run lebab on the source files (app/*) commit (if you cloned it) run brunch new -s path-to-modified-brunch-phaser Edited February 24, 2018 by samme moved to <https://github.com/samme/brunch-phaser2/tree/es6> Jimaginary 1 Link to comment Share on other sites More sharing options...
samme Posted February 13, 2018 Author Share Posted February 13, 2018 Now comes with Phaser 3. casey, nkholski and PBMCube 3 Link to comment Share on other sites More sharing options...
dandmcd Posted February 22, 2018 Share Posted February 22, 2018 I just installed the Phaser 3 Brunch! Fantastic, definitely easy to setup and start running with Typescript and the definitions. samme and PBMCube 1 1 Link to comment Share on other sites More sharing options...
WiLD11 Posted February 22, 2018 Share Posted February 22, 2018 Great boilerplate! samme 1 Link to comment Share on other sites More sharing options...
fitness23 Posted February 26, 2018 Share Posted February 26, 2018 Hi everyone, I love this! Does anyone have a Typescript version set-up already of this I could have? I'm struggling to get my head around this and would prefer to stick with the Typescript route. Many thanks, Andrew. samme 1 Link to comment Share on other sites More sharing options...
samme Posted February 26, 2018 Author Share Posted February 26, 2018 18 minutes ago, fitness23 said: I love this! Does anyone have a Typescript version set-up already of this I could have? I'm struggling to get my head around this and would prefer to stick with the Typescript route. @fitness23 I have a Phaser 3 TypeScript branch but it lacks definitions (none published yet for Phaser 3). If you're using Phaser 2, that TypeScript version is ready to go; see https://github.com/samme/brunch-phaser2#clone. Link to comment Share on other sites More sharing options...
samme Posted March 13, 2018 Author Share Posted March 13, 2018 I split these into separate skeletons so you can use brunch new with any of them (no cloning required): brunch-phaser-coffee brunch-phaser-es6 brunch-phaser-typescript nerdenough 1 Link to comment Share on other sites More sharing options...
tiggus Posted March 17, 2018 Share Posted March 17, 2018 I know I promised to stay away for a bit but I am back. What I noticed is this appears related to the initial loading somehow. If I click into the game, get the static logo, then hit 'Q' to exit I get the menu with everything in place as expected. From that point on everything works great including the bouncing logo. I can hit q and go back and forth as many times as I want and everything works. Link to comment Share on other sites More sharing options...
nkholski Posted May 4, 2018 Share Posted May 4, 2018 I'm using the es6-version. Great work. Sometimes it seems that it fails to wait for all imports though. I'm working with a button class and get this error now and then "menu.js:35 Uncaught TypeError: _button2.default is not a constructor" which resolves if I just save the file with the button class again unaltered. It was a thread here about making an official template. I think that's a great idea and maybe this could be a candidate? How does the build compare to webpack? I think an official template would get much more attention from the community, with examples on how to extend it and PRs to keep dependencies up to date. samme 1 Link to comment Share on other sites More sharing options...
pdiddles03 Posted May 26, 2018 Share Posted May 26, 2018 Forgive me if I a, wrong, but es6 is JavaScript. Do you mean Babel? Link to comment Share on other sites More sharing options...
michebn Posted May 26, 2018 Share Posted May 26, 2018 Hey, since I'm coming from the CPP / Python world, this helped me a lot on starting my first weg game (the web world seems a lot more complicated than anything in C++ anyway xD) I tryed setting up a unit test frame work (tryed karma + jasmin and jasmin standalone but failed with both). I got karma running with plaine JavaScript (not with this template) but i would like to have the Typescript version. I don't bother if it's via console or via browser reload ... so do you guys know an easy way to set up any unit test framework with the typescript template here? Link to comment Share on other sites More sharing options...
samme Posted May 29, 2018 Author Share Posted May 29, 2018 On 5/25/2018 at 5:16 PM, pdiddles03 said: Forgive me if I a, wrong, but es6 is JavaScript. Do you mean Babel? Write ES6, transpile with Babel. Link to comment Share on other sites More sharing options...
samme Posted May 29, 2018 Author Share Posted May 29, 2018 On 5/4/2018 at 1:28 AM, nkholski said: Sometimes it seems that it fails to wait for all imports though. I'm working with a button class and get this error now and then "menu.js:35 Uncaught TypeError: _button2.default is not a constructor" which resolves if I just save the file with the button class again unaltered. http://brunch.io/docs/troubleshooting On 5/4/2018 at 1:28 AM, nkholski said: It was a thread here about making an official template. I think that's a great idea and maybe this could be a candidate? How does the build compare to webpack? I think an official template would get much more attention from the community, with examples on how to extend it and PRs to keep dependencies up to date. I'm just glad people are using it. I think the build must be very similar to webpack's. I want to see if I can make conditional compilation work (e.g. CANVAS/WEBGL). Link to comment Share on other sites More sharing options...
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