Zendrael Posted May 23, 2016 Share Posted May 23, 2016 Hello everyone! I just released my new game, called "Esc 4 Home" on Google Play Store, Apple App Store and Windows 10 Store! It's made with Phaser and ported with Apache Cordova! Did I mention it is also free? azzz 1 Quote Link to comment Share on other sites More sharing options...
ecv Posted May 23, 2016 Share Posted May 23, 2016 Looks good. I'm giving it a try on my phone and let you know. Quote Link to comment Share on other sites More sharing options...
Zendrael Posted May 23, 2016 Author Share Posted May 23, 2016 Thanks! If you find any problems, le me know! Quote Link to comment Share on other sites More sharing options...
ecv Posted May 23, 2016 Share Posted May 23, 2016 Looks very professional to me. If I had to complain I'd say it was slow on my antique phone (LG P710) and also I don't like when they're heavy. I know the new standards say 30Mb is okay for a game, but I tend to fly away from these. I don't suppose you can do much about this. I guess most of the weight is Cordova's fault, but IDK. I liked the control and even in my slow phone it was quite responsive. I got the feeling sometimes you bump into something just by one pixel or so. Maybe you could work this out and be a bit more forgiving by moving the main character away from the objects corner, perpendicularly to the character's direction, if the overlapping length is not too big. Of course it's just a suggestion, there's absolutely no need for this. Cheers Quote Link to comment Share on other sites More sharing options...
Zendrael Posted May 24, 2016 Author Share Posted May 24, 2016 Hey ecv! Thanks for your feedback! You're right, I also think that 30Mb is too big but it's Cordova fault because I'm using CrossWalk to get more performance on Android, or a little best than the default webview. If the game is a bit slow in your device, It could be worst without it. By comparison, in iOS and Windows UAP, the app is less than 10Mb! Well, that is one of the "pros" and "cons" of the technology... I took note of your suggestion, will work on it in a few weeks and see if I can improve the collision. Thanks again! ecv and azzz 2 Quote Link to comment Share on other sites More sharing options...
Zendrael Posted May 31, 2016 Author Share Posted May 31, 2016 Hello @jaminscript! Thanks for your points about the game! I will work on that too and try to fix this issues! All tests are welcome! I was having some trouble with the collision area of the sprites but will try to redo the changes. Thanks! azzz 1 Quote Link to comment Share on other sites More sharing options...
legnox Posted May 31, 2016 Share Posted May 31, 2016 Did you do the art yourself? I like the style Quote Link to comment Share on other sites More sharing options...
Zendrael Posted May 31, 2016 Author Share Posted May 31, 2016 31 minutes ago, legnox said: Did you do the art yourself? I like the style It is really nice, didn't it? They are drawn by the guys of Project OpenPixels : https://github.com/silveira/openpixels azzz 1 Quote Link to comment Share on other sites More sharing options...
Zendrael Posted June 1, 2016 Author Share Posted June 1, 2016 12 hours ago, jaminscript said: I imagine this example would help: http://phaser.io/examples/v2/arcade-physics/offset-bounding-box I'm using it! Just didn't applied on the desks and other objects because they are created from a layer in the tilemap. I have to check how to apply the bounding box for collision on each tile. Quote Link to comment Share on other sites More sharing options...
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