Marcelo Lv Cabral Posted May 4, 2016 Share Posted May 4, 2016 I'm porting a game developed using Phaser to Roku (streaming box) and I needed to change some of the sprite sheets, so I got TexturePacker but was surprised that it does not have an option to read the json file and split back the sheet into all the separate frames. Then I decided to create a quick app to do that, get the json and the png and unpack the frames png files into a folder. It was very useful to me so I decided to open it to the community: https://github.com/lvcabral/PhaserSpriteSheetUnpacker/releases Kitanga Nday (NDAY Games), plicatibu, drhayes and 2 others 5 Link to comment Share on other sites More sharing options...
rich Posted May 5, 2016 Share Posted May 5, 2016 That's a really nice idea You're right, I'm surprised no-one has ever thought of it before. Shoebox can sort of do it, but it just scans the pixels, not deconstruct the json data. Link to comment Share on other sites More sharing options...
bruno_ Posted May 5, 2016 Share Posted May 5, 2016 Really nice tool, thanks for sharing Link to comment Share on other sites More sharing options...
bubamara Posted May 5, 2016 Share Posted May 5, 2016 @Marcelo Lv Cabral thanks for sharing, been looking for offline version! If someone is interested in online version, I've just put my version of the same thing on web : textureUnpacker Link to comment Share on other sites More sharing options...
Stephen Hamilton Posted March 8, 2018 Share Posted March 8, 2018 Hi bubamara - very useful. I've forked your repo and changed the script to save out the sprites with the original filenames as well. Link to comment Share on other sites More sharing options...
dragon d Posted August 5, 2019 Share Posted August 5, 2019 its a nice piece of software but i dont have a windows. Do you have a version with web editor? Link to comment Share on other sites More sharing options...
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