DinoMode Posted December 17, 2015 Share Posted December 17, 2015 I made a tilemap but phaser only let me check for collions between one tile layer. I want a second tile layer that has spikes and kills the player. I don't know how to kill the player because there is no docs on this. Link to comment Share on other sites More sharing options...
icp Posted December 17, 2015 Share Posted December 17, 2015 http://phaser.io/examples/v2/p2-physics/collision-groups Link to comment Share on other sites More sharing options...
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