Alexalten Posted November 19, 2015 Share Posted November 19, 2015 Hello everyone,I do apologize in advance if it's off topic, but I would open a small post about my little project for an action pack RPG on mobile devices (made with Phaser of course).I've posted in January (2015) the first link for the "basic elements" and the related landing page (http://www.html5gamedevs.com/topic/1975-game-list-of-phaser-games/page-16#entry67295) In 2015, I've developed more modules for this "ARPG pack". These are all freely available using the links of the main menu: http://www.magratheaworks.net/RPG/mainmenu.htmlWith these links you can test the module online and download it (ZIP file).For those that want to use them: I've alway used the "basic elements" as a starting point, then I've add the new content (you need only to find the comment with the name of the module (eg. search for "bloody_screen" in the same labelled module and You'll find the new code))Hoping this could be useful for someone, here the list of the modules:-> "basic elements"LINK VIDEO -> "bloody screen" (visual feedback each time We are damaged)LINK -> "dynamic map" (three button on screen to choose btween classic map, transparent map, no map)LINK drhayes, thefootballguy and gaelbeltran 3 Link to comment Share on other sites More sharing options...
Alexalten Posted November 19, 2015 Author Share Posted November 19, 2015 -> "night and day" LINK -> "class selector" (this is the only module not built on "basic elements", so it's simply to recycle) LINK -> "zoom option and obstacles" LINK -> "inventory" LINK Link to comment Share on other sites More sharing options...
Alexalten Posted November 19, 2015 Author Share Posted November 19, 2015 -> "compass"LINK VIDEO -> "equipment"LINK VIDEO Link to comment Share on other sites More sharing options...
Alexalten Posted November 19, 2015 Author Share Posted November 19, 2015 -> "new class: Fire mage" LINK -> "new class: Summoner" LINK -> "new class: Teleport mage" LINK -> "info boxes" (for objects and NPC) LINK Bye,Alex Link to comment Share on other sites More sharing options...
Alexalten Posted November 25, 2015 Author Share Posted November 25, 2015 Hi, a new module is available for my ARPG pack (remember: the download of all module is possible using the landing page http://www.magratheaworks.net/RPG/mainmenu.html ) -> "story teller" (this module is not built on "basic elements", so it's simply to recycle) GO TO WEB PAGE Link to comment Share on other sites More sharing options...
Techbot Posted December 18, 2015 Share Posted December 18, 2015 Hi Alexalten, this is great stuff, I'm making a multiplayer RPG so I reckon there's plenty here I can use. I'll experiment over the weekend I making similar modules but for the server side. I'm all about modular game system too. Is there a link to the license? Also you could make an All-in-one pack of all the zips combined. Great work! Link to comment Share on other sites More sharing options...
Alexalten Posted December 19, 2015 Author Share Posted December 19, 2015 Hi Techbotmany thanks!!! I hope my stuff will be useful for you! I do apologize in advance: there is a lot of "spaghetti code" in my scripts.... sorryThe licenses:- phaser license- audio and graphics came from Opengameart website, the creators' name is in my landing page and/or inside the scripts (usually is under creative common)- my scripts: totally free to use, I'm making this project for the community. Use my stuff as you want!Wich is your project. There is a web link? I'm really curious!Bye,Alex Link to comment Share on other sites More sharing options...
Alexalten Posted December 19, 2015 Author Share Posted December 19, 2015 Oooops, sorry, I've just seen the web link in your signature.... sorry, this was my senior moment... :-) Link to comment Share on other sites More sharing options...
Alexalten Posted January 31, 2016 Author Share Posted January 31, 2016 Hi, a new module is available for my ARPG pack (remember: the download of all module is possible using the landing pagehttp://www.magratheaworks.net/RPG/mainmenu.html ) -> "the map" (this module is not built on "basic elements", so it's simply to recycle), I've made it using a previous tutorial made by Feronato (http://www.emanueleferonato.com/2015/01/21/create-an-html5-level-selection-screen-using-a-scrollable-map-like-in-hero-emblems-game-using-phaser/) This module can be used as a "hub" in a game or in the middle of a quest. GO TO WEB PAGE: http://www.magratheaworks.net/RPG/the_map/index.html and some images: Link to comment Share on other sites More sharing options...
Alexalten Posted February 26, 2016 Author Share Posted February 26, 2016 Hi, a new module is available for my ARPG pack. -> "the shop" (this module is not built on "basic elements", so it's simply to recycle). Finally a shop for all the adventurers! A little note: when you exit from the shop (using the "exit" button, obviously ), all the bougth objects, previously stored in an array, are saved in a localStorage variable using a JSON format. Credits for the used graphis, as usual, are in the script's comments. GO TO WEB PAGE: http://www.magratheaworks.net/RPG/the_shop/index.html A gif to show the module: Link to comment Share on other sites More sharing options...
Alexalten Posted March 4, 2016 Author Share Posted March 4, 2016 Hi, a new module is available for my ARPG pack. -> "customize the avatar" (this module is not built on "basic elements", so it's simply to recycle). A little note: this is only an interface, you need to use some server-side software to save the players choices (eg. ImageMagik to merge the spritesheets and to apply a color filter). Credits for the used graphis, as usual, are in the script's comments. GO TO WEB PAGE: http://www.magratheaworks.net/RPG/customize_the_avatar/index.html Here a little video: and some images: Link to comment Share on other sites More sharing options...
Alexalten Posted May 26, 2016 Author Share Posted May 26, 2016 Hi, a little update for my ARPG pack. -> "messages collection" (this module is not built on "basic elements", so it's simply to recycle). It's a small collection of styles for messages that, usually, appear in RPG games Credits for the used graphis, as usual, are in the script's comments. GO TO WEB PAGE: http://www.magratheaworks.net/RPG/messages_collection/index.html Here a little video: https://www.youtube.com/watch?v=WalG-0P8Rak ..and a little gif: Link to comment Share on other sites More sharing options...
Alexalten Posted June 20, 2016 Author Share Posted June 20, 2016 Hi, a new module is available: "RANDOM ENVIROMENT". It's an exploratory enviroment randomly created (at each refresh of the web page) Ok, what is generated each time? - the background is choosen randomly (on 4 different images) - Not Playable Characters (NPCs) randomly displaced, with a random color (on 8 different colors) with a rotating rune under them. When our protagonist is close enough, an info box appear and the NPC start to tell a story - these stories, are randomly generated using an existing library (tracery.js) - each "story teller" has his avatar inside the box (of course, also the avatar is randomly generated using the "avatar generator's sprite" used in "Age of conquest" (http://www.ageofconquest.com/ & http://www.noblemaster.com )), these sets are available at the following link: http://opengameart.org/content/avatar-generator-with-15-trillion-combinations - other Not Playable Characters randomly displaced, with a random color (on 8 different colors), that walk across the game area - other flying NPCs (like little demons) go across the screen and follow our main character when he is close to them - trees are choose and randomly displaced - rocks and walls (randomly displaced ) are an obstacle for our main character (we bounce on them) Sorry for the intensive use of the word "randomly" P.S. To manage the color of the NPCs, we need to use Phaser (version Tarabon or greater). P.P.S. In this module there aren't the weapon buttons, it's only an exploratory enviroment. Here the link to the module: http://www.magratheaworks.net/RPG/random_enviroment/index.html Here some videos: https://www.youtube.com/watch?v=Khn4Q1zMf9o https://www.youtube.com/watch?v=OGxXiZh3XJA Used assets: http://opengameart.org/content/avatar-generator-with-15-trillion-combinations http://opengameart.org/content/stella http://opengameart.org/content/rick http://opengameart.org/content/drawn-tree-sprites-for-levelsbackgrounds http://opengameart.org/content/isometric-pond http://opengameart.org/content/10-free-isometric-graphics-from-3d-models http://opengameart.org/content/castle-walls-isometric-64-x-128 http://opengameart.org/content/large-rocks http://opengameart.org/content/1-hour-lpc-enemy http://opengameart.org/content/barricades-stone-and-wood Bye, Alex drhayes 1 Link to comment Share on other sites More sharing options...
Alexalten Posted September 27, 2016 Author Share Posted September 27, 2016 Hi, a new module is available: "Crafting items". It's a small module that show a simple crafting management (NOTE: You have to swipe the objects to select them). Here the link to the module: http://www.magratheaworks.net/RPG/crafting/index.html NOTE: I've used the Feronato's tutorial: http://www.emanueleferonato.com/2016/01/20/phaser-tutorial-creation-of-a-html5-character-selection-screen-like-the-one-in-crossy-road-ios-smash-hit/ ....and for the assets thanks to Opengameart's member Ludicarts: http://opengameart.org/content/handpainted-rpg-icons Bye, Alex Link to comment Share on other sites More sharing options...
viso Posted February 8, 2017 Share Posted February 8, 2017 i recognized the assets from the game flare https://github.com/clintbellanger/flare-game/tree/master/art_src image assets are here https://github.com/clintbellanger/flare-game/tree/master/art_src also that guy Clint Bellanger has a page on opengameart.org i am also using them in my game. the images are definitely older then 2015 so i guess Clint Bellanger is the author. Alexalten 1 Link to comment Share on other sites More sharing options...
TheCodeCrafter Posted February 17, 2017 Share Posted February 17, 2017 Great work! I will probably use this in a future project. You have done a great job! But I need to know, how many of the pictures are modular enough to be interchangeable with my own pictures? Alexalten 1 Link to comment Share on other sites More sharing options...
Alexalten Posted February 17, 2017 Author Share Posted February 17, 2017 @viso Yes, You're right: the assets (images and audio) are available on OpenGameArt (I hope that the credits (inside the scripts) are right)! P.S. Sorry for my late reply... @TheCodeCrafter many tanks! Well, I don't think You'll have some problems to customize the graphics asset. The images (tiles, sprites, etc.) have a quite standard size (except the background ). Let me know if You have some problems. Good luck for Your project! Bye, Alex Link to comment Share on other sites More sharing options...
Alexalten Posted March 24, 2017 Author Share Posted March 24, 2017 Hi, a new module is available: the "area selector" module. It's a simple rotating menu (like a lot of RPG/MOBA's menu You can find on mobile devices). The code is simple and verbose (maybe too much). When you select the area (through the text "click here for....") an alert will appear (inside there is a commented script that redirect to the area). Here a little video: Bye, Alex Link to comment Share on other sites More sharing options...
Alexalten Posted January 8, 2018 Author Share Posted January 8, 2018 Hi, a new module is available: the "creepy dungeon" module. It's a simple collection of creepy effects: local light and dark enviroment with (the light can be turned on when you attack the energy stations), with a bright area around the player continous flashes on your avatar (~5 sec.) different spritesheets on dark/light for the enviroment splashing blood when you walk on it Here the link and some images: www.magratheaworks.net/RPG/creepy_dungeon/index.html Link to comment Share on other sites More sharing options...
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