Tom Atom Posted October 14, 2015 Share Posted October 14, 2015 Hi, here are some screenshots from our game Fruit Dating. Game was originally native game in my small engine for Android and iOS. In 2014 it was awarded as "Best Reader's Game" at RayWenderlich.com (http://www.raywenderlich.com/92304/winners-readers-app-awards-2014). Now it was completely rewritten into HTML5 with Phaser. It is puzzle game controlled with swipes or arrows. Levels were generated procedurally. I wrote article on this topic here: http://sbcgamesdev.blogspot.cz/2014/10/procedural-generation-of-puzzle-game.html (also published at GameDev.net) Technologies used:Phaser engine (phaser.io),Spritor for atlases (description for older version here: http://sbcgamesdev.blogspot.cz/2012/10/sprite-atlas-tool-part-i-creating-atlas.html),Spriter animation player for Phaser (http://sbcgamesdev.blogspot.cz/2015/09/phaser-tutorial-phaser-and-spriter.html) Here is link. We can publish only demo because of licensing - so you can try 3 levels (1 from every world). sbc.littlecolor.com/fruitdating_demo And here is one of our promo pictures WombatTurkey and rich 2 Quote Link to comment Share on other sites More sharing options...
WombatTurkey Posted October 14, 2015 Share Posted October 14, 2015 Wow, the graphics and art design are incredible. Bookmarked I also liked your loading bar and transition with percentages. Quote Link to comment Share on other sites More sharing options...
Apelmon Posted October 15, 2015 Share Posted October 15, 2015 Awesome art.And interesting articles in your blog! Quote Link to comment Share on other sites More sharing options...
rich Posted October 16, 2015 Share Posted October 16, 2015 Beautiful! Quote Link to comment Share on other sites More sharing options...
drhayes Posted October 16, 2015 Share Posted October 16, 2015 Wow, this is really beautiful! Quote Link to comment Share on other sites More sharing options...
marcgfx Posted October 16, 2015 Share Posted October 16, 2015 looks very cute what was your reason for switching to html5? Quote Link to comment Share on other sites More sharing options...
Tom Atom Posted October 17, 2015 Author Share Posted October 17, 2015 @WombatTurkey, @Apelmon, @rich, @drhayes: thanks @marcgfx: we spent lot of time making the game and also editor / procedural generator (+solver). It was almost 2 years ago. Some time ago I read good advice for indies. One of them sounded like: "do not throw away your old games, even if you know you can do it better now. It is kind of assets you have." So, we switched it into html5 because: - it can get to number of new players who may like it (this puzzle game concept has not yet been seen thousands times), - it is asset that contains our previous effort and by adding some more effort (switching into html5) we can utilize it more, - and it was also good practice for me to rewrite it after two years (code is much better now). Along the way I first used that Spriter player for bone animations in real game and created small particle system with some features I needed (like spawning particles into different groups ... for example for smoke from houses), that I can reuse in next games. In the end I can say that combination of Phaser + Typescript + Visual Studio 2015 is really great, fits me and increases productivity a lot. drhayes 1 Quote Link to comment Share on other sites More sharing options...
spritelygames Posted October 19, 2015 Share Posted October 19, 2015 Very impressive. Quote Link to comment Share on other sites More sharing options...
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