BattyMilk Posted April 26, 2015 Share Posted April 26, 2015 I'm using Phaser on a pretty big project at my day job but I wanted to see if I could develop a game from concept to completion in a day. Turns out I could. I started it in my bed last Sunday at 9am and was finished by around 7pm (including sourcing and creating sounds and graphics). I wrapped it up in an APK with Cocoon,js and uploaded it to the Google play store last night and here it is: https://play.google.com/store/apps/details?id=com.fraserhart.spacecaver (The figuring out cocoon and the play store and all the processes involved in getting my APK signed, zipaligned and uploaded to Google Play was an additional 6hrs) It's a very basic game using similar mechanics as flappy bird (I'm a dev, not a creative type. Don't judge me ) I'll be putting an iOS version out as soon as I can clear enough space on my 2012 MBA's 128ssd to get xcode installed. Let me know any comments. Quote Link to comment Share on other sites More sharing options...
rich Posted April 27, 2015 Share Posted April 27, 2015 That's the kind of cave I'd like to be trapped in BattyMilk 1 Quote Link to comment Share on other sites More sharing options...
BattyMilk Posted February 4, 2016 Author Share Posted February 4, 2016 It took a while but I finally got round to getting this in Apple's app store today if any iOS users want to check it out: https://itunes.apple.com/gb/app/space-beer-cave/id1080186646?mt=8 Quote Link to comment Share on other sites More sharing options...
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