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Space Beer Cave


BattyMilk
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I'm using Phaser on a pretty big project at my day job but I wanted to see if I could develop a game from concept to completion in a day. Turns out I could. I started it in my bed last Sunday at 9am and was finished by around 7pm (including sourcing and creating sounds and graphics).

 

I wrapped it up in an APK with Cocoon,js and uploaded it to the Google play store last night and here it is: https://play.google.com/store/apps/details?id=com.fraserhart.spacecaver

 

(The figuring out cocoon and the play store and all the processes involved in getting my APK signed, zipaligned and uploaded to Google Play was an additional 6hrs)

 

It's a very basic game using similar mechanics as flappy bird (I'm a dev, not a creative type. Don't judge me ;) )

 

I'll be putting an iOS version out as soon as I can clear enough space on my 2012 MBA's 128ssd to get xcode installed.

 

Let me know any comments.

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