Lotti Posted March 28, 2015 Share Posted March 28, 2015 Hello everyone! This year, like yester year, i attend to Rome Codemotion with a talk about development of multiplayer games. The talk was pretty basic and, on the last part, introduces Socket.io. If you are interested about developing a multiplayer game with Socket.io and Phaser.io, you can take a look to my slides (about networking and socket.io) or clone the repository to get the whole code. https://github.com/Lotti/codemotion2015http://www.slideshare.net/Lotti86/introduction-to-multiplayer-game-development the game is actually hosted at this urlhttp://pong4.eu-gb.mybluemix.net/ Feel free to leave feedbacks or questions here webdva and Alexalten 2 Link to comment Share on other sites More sharing options...
Alexalten Posted March 31, 2015 Share Posted March 31, 2015 Hi,really interesting your slides! Unfortunately I wasn't at Codemotion (but followed it with Twitter). I think that the argument Phaser + Socket.io rocks! Maybe, this could be the starting point for a new Phaser manual. Bye,Alex Link to comment Share on other sites More sharing options...
Lotti Posted March 31, 2015 Author Share Posted March 31, 2015 Thank you Link to comment Share on other sites More sharing options...
beuleal Posted March 31, 2015 Share Posted March 31, 2015 Hi, maybe you can answer the most important question about multiplayers game! Once you are in the same network, the multiplayer game should works perfect, but when the players are in differents networks, how can you handle the 'lagg'? Im working in a simple multiplayer game using nodejs > express, but im no satisfied with the lagg im checking... Link to comment Share on other sites More sharing options...
Lotti Posted March 31, 2015 Author Share Posted March 31, 2015 I don't have too much experience on multiplayer games but you can't beat the lag. You have to deal with it.use UPD protocolsend only needed datause interpolation between networks updates Link to comment Share on other sites More sharing options...
beuleal Posted March 31, 2015 Share Posted March 31, 2015 Yes, it gonna be reallly really hard... I already know that the best choice is use UDP protocol, but it would be better if i use p2p (with node js it is impossible)... And, my app is focusing on mobile app, it means the mobile wont have node js installed. Link to comment Share on other sites More sharing options...
mrdotb Posted March 31, 2015 Share Posted March 31, 2015 nodejs is a backend technology so it's running on your server not on the mobile Link to comment Share on other sites More sharing options...
beuleal Posted April 1, 2015 Share Posted April 1, 2015 Yes, i know it, this is why i said (with node js it is impossible) Link to comment Share on other sites More sharing options...
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